Philip Rosedale, “Open Source Second Life”, O’Reilly Media Open Source Conference, 2007/07/27 February 9, 2009Posted by daviding in Talk Audio Download.
Tags: open source, second life
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Changing the virtual world software to open source is a significant turning point in strategy.
Second Life is not a game – it is a social, interactive, 3D version of the Internet. It has so far been developed and hosted by Linden Lab, but the vision for the future of Second Life requires more resources to realize than any one company can provide. In this talk from the O’Reilly Open Source Convention, Phillip Rosedale, CEO and Founder of Linden Lab, describes how their plans to open source their code will help the Second Life experience, and strengthen Linden Lab’s business position.
Virtual worlds, like many other internet businesses, rely on network effects for competitive advantage – the more users a service has, the more valuable it is. Because the service with the most users wins, the best competitive practice is to make your application and code free and open. Linden Lab is following this strategy; they have already released their client code and are preparing to release their server code as well. They hope to gain improved hosting options for portions of the virtual world, new kinds of clients, and more resources for bug fixing. Despite not having a robust system to handle community contributions, they have had a positive experience and have already received code fixes and patches.
Paul Duguid, First Monday, 2007/11 February 9, 2009Posted by daviding in Talk Audio Download.
Tags: google books
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I’ve been curious about Paul Duguid since he’s been a co-author with John Seely Brown.
Listen to Paul Duguid discuss his views on the Google Books Project, Tristram Shandy, and respond to his critics.
Lang Davison and John Hagel, “Reshaping the Future: The Risks and Rewards of Innovation in a Changing World”, Deloitte Insights, 2009/01 February 9, 2009Posted by daviding in Talk Audio Download.
Tags: infrastructure, innovation
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How should companies evolve strategy as technology-driven infrastructures change?
Innovative companies can’t simply adapt to change; they need to instigate that change before the ground shifts from under them. Shapers alter mindsets; they shake things up — and they can move worlds.
- Historically, once a new innovation has disrupted an industry, things tended to stabilize, but not anymore. Why are disruptions that are brought about by new technologies not being followed by a period of stabilization?
- What makes a good shaper?
- How can companies translate a shaping view into a successful business strategy, and why is a shaping view better than a vision?
- For companies that take the plunge, you recommend a strategy called FAST — an acronym that stands for Focus, Accelerate, Strengthen and Tie it Altogether. Can you describe how FAST works in practice?